Alea is a competitive, hero-based arena brawler.
Step into the colosseum, where gladiators use strategic abilities and swift movement options in a climactic clash for glory and spoils.
Two teams enter, one team leaves…will it be yours?
— WARRIOR — Warrior has been a bit OP for a while, and after a few “little tweaks”, we decided that he actually requires a more holistic solution. Here’s the summary:
2H Stance – Heroic Leap and Thunderclap are now effectively combined. You leap to the target location, doing much more damage & causing Shock to everyone you hit – Thunderclap is replaced with “Death Wish”: increase your damage by 30% but take 10% more damage. Lasts 8s
1H Stance – Challenging Shout is now “‘Mirin” (anyone who knows where this comes from gets…well, nothing, but props to you) – ‘Mirin = flex your muscles and AoE Taunt. But it acts as an area volume attached to you. Players inside are taunted, but they can walk out to break the effect. Also buffs Armor by 25%. Lasts 3s. – While flexing, you cannot attack – 1H combo now inflicts Exposure. 5% per swing, stacks up to 4 times. 3s. Attacking with the 1H sword had virtually no benefit, so we decided to give it some more strategic depth
All of these changes are ~90% implemented. Some are missing sounds, icons, etc. So don’t worry too much about them right now.
— ARENA: ORB & MAP — The Arena Orb has gotten a makeover. It now looks more magical, and has a “spawn-in” effect which begins at 80% of the spawn timer. It no longer does the normal elimination VFX & SFX and has its own (SFX coming in next build). Additionally, the buff now matches its explosion effect on the players who receive it.
Additionally, we will be testing a new Arena map for the foreseeable future, starting now. Keep in mind that this is starting with a grayboxed version. Once this map is complete, I’ll set it back to choose one at random.
— PALADIN — I further blocked in the Paladin stuff this week. His Wall ability is now 95% done, just missing a few minor things. All that’s missing now are 2 abilities in his shields form. Both are blocked in to various degrees. Hoping to get that done next week.
— OTHER — – Fixed the bug where certain VFX would disappear abruptly during gameplay. This was by far one of the worst bugs we’ve ever encountered in terms of pure confusion, and because of this it basically ate up an entire day. But it’s fixed now – Fixed a bug where ability UI was grayed out during hero select – Fixed a bug where Mage’s fire and frost E abilities were having cooldown collisions – Fixed a bug where you’d inherit the wrong animation set after dying in your second stance – Fixed a bug where Snowman’s cooldown could reset prematurely – Fixed a bug where Warrior’s (and Paladin’s) shield were blocking area target abilities – Further abstracted “LOS Ignore Tags” system to account for the above. Already reused in several places – Improved Archer’s Sprint Start animation – While in Ghost form, you now lean in the direction you’re flying (they lean now) – Snowman eliminations no longer show up in the killfeed or produce the generic character death VFX & SFX. I found this to be confusing – Accumulator objects now use parent’s tick function – Locking in a character now disables the swap button in hero select – Fixed a bug regarding GameplayEffectComponents with Stability – Archer trap now resets upon arena round start – Began abstracting some vector math functions as part of another refactor for Push & Launch effects which I may do next week
Development is tracked here: https://trello.com/b/P7rcZZ7i/alea-dev
submitted by /u/noisy_novella09
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