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From a design perspective, zkCross’s xP system is super clean. It abstracts away “wallet = user” logic and focuses on actions as value indicators. There’s no friction—you earn xP just by interacting. And since it isn’t tradable, it avoids the usual “farm and dump” problems. It’s like building social UX into the infrastructure layer. Could totally be a foundation for identity-based incentives in multi-chain dApps. submitted by /u/Competitive_Bet_8485 |
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